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Enter the gungeon cheat menu
Enter the gungeon cheat menu









enter the gungeon cheat menu

However, more experienced players who are using elevator skips to later floors, particularly the third or beyond, may find the Supply Drop highly useful.

enter the gungeon cheat menu

The downside is that the player is unlikely to need it until later floors often, a better active item will drop beforehand and the player will be compelled to drop it or use it immediately.

enter the gungeon cheat menu

Supply Drop, if kept until required, is a guaranteed ammo drop in emergencies if the player is low on ammo. The increased accuracy can also make most shotguns much more effective at medium to long range, though it is recommended to stick to wider targets at these ranges nonetheless. Military Training provides a notable increase in accuracy and decrease in reload times provided the player can find weaponry to lend the trait to, it can vastly extend the effective range of some weapons and make some of the slower weapons more viable, particularly powerful bolt-action weapons such as the Hexagun. His starting weapon, the Marine Sidearm, has a high clip size and fire rate combined with decent damage output and comparatively high accuracy with a quick reload, making it a viable weapon by itself for the entirety of the first floor and a useful backup even beyond. He comes equipped with a piece of armor, which makes him slightly more durable than the rest of the characters. When entering the past, The Marine will have Marine Sidearm and Hegemony Carbine as available weapons, along with Military Training as an item.ĭefeating the Marine's past will unlock the Galactic Medal of Valor and Military Training for all characters to use.Ĭompared to the other standard Gungeoneers, the Marine has the least variance in playstyle and is relatively reliable in performance. If The Marine is able to defeat the Interdimensional Horror, he will be thanked by his fellow soldiers for saving all their lives (except the scientist in the hallway, as he has "definitely died") and honored as a hero. Suddenly, the Interdimensional Horror will emerge from a portal in the center of the room. If the Marine goes left and then up towards the Lab he will enter to see that other soldiers have taken cover in the room's lower corners. The scientist says that the escape pods are just down the hall and advises The Marine to leave.

enter the gungeon cheat menu

Talking to an injured scientist outside the starting room will reveal that there was an issue during a test and "something" has come through a dimensional opening. If the Bullet That Can Kill The Past is used on The Marine, he will be brought back to Primerdyne R&D before he left for the escape pods. His gun having jammed, the Marine chose to flee in an escape pod, abandoning the scientists and his fellow guardsmen on board the station to their doom. The Marine was a guard stationed at Primerdyne R&D when an experiment went awry, unleashing an Interdimensional Horror into the facility.











Enter the gungeon cheat menu